The community of sim photographers have one of the greatest advantages in photography - we can set the poses of our models and pretend to catch a moment.
So why not to use it? Don't do anything just because - think first. Think of the background, even it might be your stable, trees, sky or a wall. Think of the look of your models - of their clothes, tack. Think of the light - don't forget that we are all given a great lightning system by budebug on code that can be found under the Misc category. If you do a picture from training take your background into account. Don't let it win over your models, remove all unwanted stuff and try to capture a nicest frame you can. Remember, that what you do in game is only your idea. Taking a good screenshot is a half of success.
So why not to use it? Don't do anything just because - think first. Think of the background, even it might be your stable, trees, sky or a wall. Think of the look of your models - of their clothes, tack. Think of the light - don't forget that we are all given a great lightning system by budebug on code that can be found under the Misc category. If you do a picture from training take your background into account. Don't let it win over your models, remove all unwanted stuff and try to capture a nicest frame you can. Remember, that what you do in game is only your idea. Taking a good screenshot is a half of success.
Discovering the rule of thirds is a big milestone for any photographer. Suddenly, you realize that all you ever did before was center your subject right smack dab in the middle of the frame, because that’s where the camera’s focus grid is located.
The guideline proposes that an image should be imagined as divided into nine equal parts by two equally-spaced horizontal lines and two equally-spaced vertical lines, and that important compositional elements should be placed along these lines or their intersections. The rule of thirds is applied by aligning a subject with the guide lines and their intersection points, placing the horizon on the top or bottom line, or allowing linear features in the image to flow from section to section. The main reason for observing the rule of thirds is to discourage placement of the subject at the center, or prevent a horizon from appearing to divide the picture in half. Don't forget that you can simply breake the rule of thirds. It could be done only when you really understand how it works!
The guideline proposes that an image should be imagined as divided into nine equal parts by two equally-spaced horizontal lines and two equally-spaced vertical lines, and that important compositional elements should be placed along these lines or their intersections. The rule of thirds is applied by aligning a subject with the guide lines and their intersection points, placing the horizon on the top or bottom line, or allowing linear features in the image to flow from section to section. The main reason for observing the rule of thirds is to discourage placement of the subject at the center, or prevent a horizon from appearing to divide the picture in half. Don't forget that you can simply breake the rule of thirds. It could be done only when you really understand how it works!
You need to remember that photography means light. Light brings life to your pictures so always remember sun is your best friend. Light has color, even it sometimes seems white. Our eye sensors can barely see it, but digital cameras do what they want. That is called the light tempreature and is a parameter of white balance. The color of early morning and late afternoon is warm tone, while open shade at midday can be quite bluish. Try to remember about it while taking a picture in game. And don't change the color of your pictures too much.
OVERBLURRING
If you edit your picture and blur the background don't forget how the real camera works. The lens blur is bigger when you zoom more and when the aperture goes lower. It never looks plastic and never looks artificial, so don't overblurr your pictures. Have a look at some horse photos around the internet to adjust the right amount of the blur.
OVERSHARPING
Don't use too much of sharpen tools. If you do so the pixels come out and all we can see are glowing edges and not really nice squares around every single thing. Try to balance sharpening to make your picture looks natural.
If you edit your picture and blur the background don't forget how the real camera works. The lens blur is bigger when you zoom more and when the aperture goes lower. It never looks plastic and never looks artificial, so don't overblurr your pictures. Have a look at some horse photos around the internet to adjust the right amount of the blur.
OVERSHARPING
Don't use too much of sharpen tools. If you do so the pixels come out and all we can see are glowing edges and not really nice squares around every single thing. Try to balance sharpening to make your picture looks natural.
Realism is our best friend. Don't dress your horse with a dressage saddle and make him jump. Also don't dress your sim with jeans shorts and make them work hard on a horse's back.
It's a game and you have a full control of what happens on your pictures so don't make your models look like they have no brains.
If you go to a competition or take handler pictures, dress your models properly. You can surf through internet to look for some references.
It's a game and you have a full control of what happens on your pictures so don't make your models look like they have no brains.
If you go to a competition or take handler pictures, dress your models properly. You can surf through internet to look for some references.
Try to balance the color of your picture. If you like to use actions or any other color enhancing tools don't forget that equine photography is much different than fashion photography.
1. Shooting sims only can be colored in any way. It doesn't really matter if skin tone stays natural or not. It's only about your imagination. But even here you need to stop at some point and don't let your picture look tacky.
2. Adding a little of actions won't hurt your picture. You can simply change the shadow overlay to make them bluish or reddish. It won't look tacky and will be ok.
3. If you do the actions-overload your photo will look awful. Don't use too much of color overlays and color changing tools. If you use too much, you kill the picture. It's good to experiment, but you should feel the moment when to stop.
1. Shooting sims only can be colored in any way. It doesn't really matter if skin tone stays natural or not. It's only about your imagination. But even here you need to stop at some point and don't let your picture look tacky.
2. Adding a little of actions won't hurt your picture. You can simply change the shadow overlay to make them bluish or reddish. It won't look tacky and will be ok.
3. If you do the actions-overload your photo will look awful. Don't use too much of color overlays and color changing tools. If you use too much, you kill the picture. It's good to experiment, but you should feel the moment when to stop.
Don't make picture in picture and don't use frames never ever again!
This kind of stuff is just awfull. Photography is an art that doesn't diserve to be treated that way. Especially if you don't feel good enough in editing yet don't experiment with addons. You must feel comfortable with Photoshop or any other graphic program to use frames, crazy brushes, colors etc. You need to feel what's cool and what's tacky.
Frames are tacky. Yes, they are. No matter what you do they never look good. Even white frame with wrong amount of shadow can be disguisting.
This kind of stuff is just awfull. Photography is an art that doesn't diserve to be treated that way. Especially if you don't feel good enough in editing yet don't experiment with addons. You must feel comfortable with Photoshop or any other graphic program to use frames, crazy brushes, colors etc. You need to feel what's cool and what's tacky.
Frames are tacky. Yes, they are. No matter what you do they never look good. Even white frame with wrong amount of shadow can be disguisting.
Take a look at pictures below for proper tack editing.